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It’s hard to believe that the Donkey Kong franchise is 19, nearly 20 years old already. Who’d have thought that a game featuring a monkey, a plumber with a bad moustache, some barrels and a serious translation error would have stood the test of time quite so well?

Originally produced as an arcade game by none other than Shigeru Miyamoto, the Kongs have appeared in almost as many Nintendo offerings as Mario himself. Rare’s latest offering is clearly an attempt at a “repeat performance” of the success enjoyed by the mighty Donkey Kong Country series on the SNES. Just when everyone thought that Bit gaming was dead, Rare pulled a serious rabbit monkey? On top of that, it also managed to prove that you could squeeze a lot out of old technology if you tried hard enough.

There are new consoles on the horizon Chances are they might just manage to do it again. What have we got on the menu this time? Obviously it’s all 3D and looks lovely, but at first glance you’d be forgiven for thinking it had something of a passing resemblance to Banjo-Kazooie.

I guess there are only so many ways you can do a 3D platform game with animals throwing stuff at each other, so you’ll have to get over that. This is akin to PC games requiring a 3D card, but Nintendo is shouting the fact that the game will come bundled with the Pak from the rafters. This is probably going to be an expensive game. Still, there have been rumors recently that top-brass at Nintendo are so convinced people are going to love DK that they are anticipating sales so spectacular that it will out-perform the entire Dreamcast lineup combined this Christmas.

They might be right. Who knows? So why does it need the pak? Multi-colored lighting effects a go-go, snazzy textures, huge worlds, silky-smooth, high frame-rate animation, eye candy and special effects so prolific they’ll come out of your ears, and of course a ton of multiplayer options and mini-games see sidebar.

We got to play Donkey Kong recently, and it really does look quite splendid. The worlds there are eight of them really are massive, and from what we can tell the way the gameplay is going to be structured means that this is going to take a very long time to get all the way through.

If you thought Banjo had his work cut out, that’s nothing compared to this. There are to be five characters in this outing. Chunky Kong has kind of a nice ring to it doesn’t it? Each character has a unique set of moves much like juno and crew in Jet Force Gemini , and there are apparently special moves in total across the five characters. Different moves allow access to different parts of each level–and we’re assured that “backtracking” is going to be a major part of the gameplay experience.

From what we saw, the structure is very much “hub-based” like Mario or B-K, so you’ll be opening up new areas with certain characters, and then taking each of the chums through in order to find new sections beyond the limits of each monkey. No word yet on whether co-op multiplay will be featured though–but we can only hope.

Still, jet Force is paving the way We’ll fill you in as soon as we know. Although characteristically very quiet about DK’s gameplay details, Rare has promised “classic Donkey Kong Country gameplay elements” with mine-cart stages and lots of jumping about and banana-related antics. We should also see a lot more combat in DK64 too, with peanut-pistols the name alone sounds excellent , pineapple-launchers and fruit grenades playing a dominant role, along with some first-person shooting sections.

As you can see from the screenshots on these pages, there are some pretty cool effects associated with these weapons. Check out that bazooka thing that Donkey Kong’s wielding. We’re not yet sure about that first-person thing. Don’t expect Donkey Quake or anything like that though, chances are it’ll be a simple, single-screen, turret-based thing.

The levels we got our hands on showcased a number of different gameplay styles. We saw one of the simple, Mario Party -esque mini-games, along with some of the more platform-based levels.

There was a lot of swinging about on vines, which was implemented with a very intuitive control system considerably better than that found in the awful PlayStation version of Pitfall that allowed you to swing and jump from vine to vine, Tarzan style.

We also got a glimpse at the trademark Rare system of collectibles, which like so much else about this game, appeared to work in a similar way to that found in Banjo-Kazooie. Fruit features quite heavily as I’m sure you can appreciate. As is the norm. Rare is keeping pretty quiet about the specifics of its latest project, but it’s no secret that DK is joined on his latest quest not only by faithful sidekick Diddy but also by a host of new faces including Tiny, Lanky and Chunky no prizes for guessing how they’re going to look.

These new characters each have very different abilities, although as we got to press it’s not clear if you can switch between them during the game, or whether they each have different quests Sonic Adventure -style. Rare will release more details on DK64 as well as all its other projects after E3, so hopefully we’ll have a lot more screenshots and information next month. In the meantime–enjoy these. They’d be fools not to, surely? But, the good folk at Twycross kept their mouths shut, until, without warning, a single screenshot appeared on Rare’s website.

There was Diddy Kong, there was a Kremling, there shiny coins, and there was a minecart. Donkey Kong 64 was on its way, using the same game engine as the fabulous Banjo-Kazooie , and all signs pointed to it being a worthy continuation of all that made the originals great. Now, exactly one year later, it’s here, and it’s got a lot to prove. It needs to be sufficiently different to BK. It needs to justify its astonishing? And, after Perfect Dark ‘s disappointing delay made us cry real tears, it needs to give N64 owners a Christmas to remember.

So, the be all-platforming, or just B-K in ape’s clothing? Everything you need to know – about DK64 lies ahead.. Although there are scores of different items to be found in Donkey Kong , the main quest – find the eight keys that will free giant croc K.

Lumsy from his cage – revolves around collecting up that bendy fruit that monkey’s love. There are five types of normal banana scattered around DK64’s eight levels, each colour-coded according to which of the five Kongs can collect it. The aim is to gather enough bananas on a level to match the number on the boss door – if you then beat the boss, you’ll grab a key for K. Lumsy’s cage. With every key you find, K. Lumsy will a little dance and open up a new level entrance on the DK Isles hub – but a certain Mr.

Locker won’t let you in until you’ve earned the required number of Golden Bananas. The glittering fruit are earned by solving puzzles and winning mini-games – just like the jigsaw bits in Banjo-Kazooie. If you can find a tie with K. Rod’s ugly mug printed on it, stand on it and press Z to be transported to a Battle Arena game, where the aim is to survive an onslaught of Kremlings, without toppling off the edge of the floating platform.

Survive, and you’ll win a crown – collect as many as you can, as they’ll prove essential when it comes to getting your paws on DK64’s final boss. What’s three minutes long and embarrassing to watch? If s not Andrea’s ill-advised Russian-style dance routine – although, believe us, that’s almost unbearable. On this evidence, wicka-wicka-Will Smith hasn’t got much to worry about.

It costs? They’re similar to the levels in Mario or Banjo, with loads of different things to see, do and discover as you unlock doors, activate switches and uncover previously hidden areas within. Here’s a look at the game’s first three levels, and hints on how to bring about the Kong family reunion. Donkey Kong 64’s first world is a jungle clearing, filled with palm trees, wandering beavers and buzzing bees.

Time to get monkeying, then. Bearing more than a slight resemblance to Banjo-Kazooie’s desert level, this world features quicksand, spitting camels, and more palm trees. When you first meet Cranky, he’ll promise you ‘something special’ in return for 15 Banana Medals. Collecting 75 bananas will earn you a single medal, so it’ll be some time before you muster the full 15, but when you do.

Cranky will give you the chance to play a full version of Rare’s Sinclair Spectrum classic, Jetpac. Set inside a huge, mechanical toy factory, complete with clockwork Kremlings and walking dice, there’s something strangely eerie about this third world. There’s a big fairy hidden somewhere on DK Isles needless hint: look for the island in the shape of a fairy’s face , and she’s blubbing about her lost friends, who are scattered around DK64’s eight levels.

With the help of the camera she hands over, you can recapture the giggling blue imps by photographing them. There are 20 Banana Fairies in all, and five superb bonuses available on the way to snapping them all. Which we’re not going to spoil for you. Most apes are restricted to swinging from trees, shouting ‘ooh! Not the five- strong Kong family, though: they’ve got over moves between them, all of which come into their own for certain puzzles. By leaping into barrel. Tiny can live up to her name by shrinking to a twentieth of her usual size.

There’s usually a suitably small door nearby for the shrunken simian to scamper into. Chunky can render himself invisible by standing on a Chunky Pad. It’s most useful in the big wooden hut in the Crystal Caverns, where the ape needs to sneak up to a banana without being caught by the searchlights. Invincibility by any other name. This move doesn’t crop up too much, but it’s handy when Donkey Kong needs to scamper across molten lava or avoid attack from the irritating viking boys.

Clown-ape hybrid Lanky can hit a Lanky pad, flip onto his hands, and – taking a leaf from Kazooie’s book – scamper up slopes that the other Kongs can’t negotiate. It’s the only way to reach some of the level’s warp pads. If Diddy leaps into a barrel with his face on, he’ll be equipped with a flaming pair of rocket boosters. There are plenty of high switches, but you’ll inevitably forget them as you enjoy soaring around the sky.

There’s a big fairy hidden somewhere on DK Isles needless hint took for the island in the shape of a fairy’s face , and she’s blubbing about her lost friends, who are scattered around DK64’s eight levels.

While this is mostly used for decoration’s sake – the circular shadows that dance around the Kongs, the sparkly lights that illuminate the Toff ‘n’ Scoff room after the torches are blown out, the deep, dark underwater sections with Glimmer the fish lighting the way – it’s also put to brilliant use in some of the game’s puzzles.

The best is a short section where Diddy negotiates a suspended maze, with only a torch-carrying parrot for company. Donkey Kong’s most famous feature – the minecart ride – makes a glorious return in DK It’s where Rare are at their most extravagant with impressive lighting, blink-and-you’ll-miss-it events, and frightening speed combined to create – yes – a real rollercoaster ride.

Cranky’s wife, Wrinkly Kong, has sadly passed away since the Kong family’s last adventure, but she’s still on hand to supply helpful tips. Wander in front of a Wrinkly Door, and her ghostfy form will appear to tell you how to solve one of the level’s puzzles. If s of great help to novice gamers, while experienced platform fans can ignore the doors and avoid having DK64’s puzzles spoiled.

We weren’t convinced that weapons and platform games could mix, but the Kongs’ arsenal works surprisingly well. The orange grenades are a pleasure to use, homing in on bad guys to avoid tiresome aiming problems, and the guns are superb. It’s hugely satisfying to knock beavers flying with a well-placed coconut shell complete with satisfying ‘thwock! Additionally, Funky will sell you a sniper add-on for your weapons, where the sights take on an authentically wild swinging motion as you zoom further in to faraway switches.

The DK64 team have borrowed the Change Tile system from Banjo-Kazooie, giving the Kongs the ability to jump into crates and change into other animals. Such as You can see this giant rhino doing what he does best – headbutting beavers and knocking down huts – in the walkthrough a few pages back. There are also a number of doors that can only be knocked down by Rambi’s rock-like nut, opening up new switches and puzzles for Tiny and Lanky.

Disappointingly, though, he’s forbidden from entering certain areas – a giant No Entry’ sign will appear on screen and you’ll automatically morph back to Donkey Kong’s beefy form. He’s a pleasure to control, cutting through the water like a missile, and there’s a cute challenge where Engarde needs jump through rings to open up new areas for Kongs.

Brilliantly, both Engarde and Rambi to knock down beavers or swim through rings against the clock. To gain access to these games, you need to Rare’s perverse sense of humour has become increasingly apparent in recent games UFG’s ‘Specialist Magazine’ springs to mind , and if you’re looking for more, be sure to spend some time with DK64’s absolutely superb instruction manual. With Cranky ‘hosting’ it, Rare have been given free reign to poke fun at their very own game, including a brilliant bit where the old ape introduces the section explaining Candy’s Musical Instruments with, “Hey!

This is robbed from Zelda! If you want to get your mitts on all those lovely shiny bananas, you’ll need to perfect your Bonus Game skills. Here’s a selection of the best mini games, and how to crack them. Simple: kill all the bad guys and find the chequered finish line. The time limit seems far too tight, until you realise that you’re allowed to use your Peanut Popguns. You’ve got infinite bullets, so don’t bother to aim – just keep popping. Almost too difficult, with the aim being to snap at the beavers and herd them into the central hole.

We found it best to tap A and B, jumping and barking’ like crazy, and pray that the beavers didn’t steer themselves away from the pit. A nightmare. This one is brain-scramblingly difficult. Kong’s in a minecart, and needs to switch routes to avoid colliding with explosive barrels Rush into the centre, slow down to lure the barrels into your lane, then quickly rush back to the outside again.

Here, hungry crocs need to be fed with melons to avoid them gobbling passing fairies. Confusing and not much fun, but you’ll need your wits about you to complete it. Slowly work your way from left-to-right and top-to-bottom, then repeat. Does exactly what it says on the tin. It’s not as easy as it looks. Forget about tapping only when the fly’s underneath the swat – instead, pump A continuously, so that the insect is automatically squashed when you manoeuvre the crusher over it. Rescue the seal in Gloomy Galleon and you’ll be treated to a Wave Race -style race against him.

You’re allowed to miss the buoys a maximum of five times, so nip around the outside if it’ll save you time, and keep jumping for those coins. You’ll come across this variation on the minecart ride in the Haunted House level. It’s easy when you know how — simply move as slowly as possible to grab all the coins. When the ghostly faces come screaming towards you, switch lanes with left and right to avoid them.

Found in the Crystal Caves level, this isn’t easy at all. Avoid going all-out for speed – hold back a little so you don’t crash into the beetle at junctions. On the last stretch, she loses a lot of speed, so you’ve got plenty of time to catch up at the end.

The boss encounters in DK64 are the most exciting since Zelda , with Rare chucking in every fancy graphical effect and quick camera cut they can muster to make the battles fast, involving and painfully tricky.

Oddly, some of the battles don’t ask you to physically touch the boss – Lanky, for example, needs to ride around in a speedboat, steering through rings to complete an electrical circuit and fry the big baddie, while Tiny’s encounter is a tricky, platform-jumping challenge.

The final battle with King K. Rool, meanwhile, is just about the longest, satisfying and most inventive in videogame history. And we’re not going to show you any of it. The story is the usual Big-Baddie-Crushes-Good-Guys nonsense This one’s worse than ail the previous efforts put together!

It also allows for some superb cut- scenes, including a laugh-out-loud moment where K. Rool reverses his moveable Island with a bus-style warning beep. The story also paves the way for a brilliant, Zelda-style concluding level. Then, like the sparkling ray of sunlight that signifies the end of the storm, this arrived.

Donkey Kong 64 is everything a platformer should be: vast, complex, beautiful to look at, and impossibly involving. While lesser games cower in the corner with their half-hearted controls and linear play, DK64 presents intricate puzzles, sprawling levels and magnificent sights that perfectly reflect how much real effort has gone into its making.

DK64 is the first platformer for months to ditch long, linear paths in favour of huge, open-plan 3D worlds. According to director George Andreas, “I’d always go back to him and say ‘Here’s some’ and he’d go ‘No, more things’. Rare also attempted to differentiate Donkey Kong 64 from Banjo-Kazooie through its variety of playable characters, cinematic set-pieces, and bombastic boss battles.

According to Andreas, Donkey Kong creator Shigeru Miyamoto was appalled when he saw Donkey Kong shoot a realistic shotgun used as a placeholder during a prerelease demonstration, and quickly sketched the coconut gun used in the final game.

Donkey Kong 64 is the first of two games [23] to require the Nintendo 64’s Expansion Pak , a console RAM upgrade bundled with the game. Grant Kirkhope composed the soundtrack, bringing it closer to the tradition of Banjo-Kazooie than to that of David Wise ‘s Donkey Kong Country soundtracks.

Rare announced Donkey Kong 64 with a single screenshot on its website [1] and coverage in the January issue of Nintendo Power. The campaign included a second commercial played at over 10, movie theaters during the holiday season, and additional advertisements via billboards, print, and radio.

Pepper was advertised in supermarkets. Nintendo projected sales of 2. Rare and Nintendo released the game in North America in November , [2] [11] and a worldwide release followed the next month. Donkey Kong 64 received critical acclaim—”universal acclaim”, according to video game review aggregator Metacritic.

Reviewers criticized or had little praise for the game’s emphasis on collecting items and backtracking [23] [a] —”an interactive egg hunt “. They suggested that backtracking, for instance, could be reduced by letting the player switch between characters at any time.

The game’s size and length were frequently noted. Rool, was highlighted, [1] [48] although the story’s ending disappointed EGM. Even with the RAM expansion for graphics, Donkey Kong 64 ‘ s visuals were only found marginally—if at all—better than that of its contemporary games, such as the previous year’s Banjo-Kazooie. IGN hoped for more from Rare, praising the particle effects such as in the desert wind , but considering its dynamic lighting overused.

The characters were praised for their personalities, animations, and portrayal of Rare’s signature humor. IGN said that the music was less clever than Banjo-Kazooie ‘ s, but Kirkhope’s soundtrack still delivered a variety of moods [5] and fit the setting. The consensus was that Donkey Kong 64 lacked the revolutionary potential of Donkey Kong Country but was of a sufficient high quality to sell well during the holiday season.

Rare’s 3D platformers became notorious for their emphasis on collecting items, and Kotaku remembered Donkey Kong 64 as “the worst offender” with hundreds of color-coded bananas. Super Mario 64 breathed life into the 3D platforming genre, Donkey Kong 64 sucked it all out” and solidified Rare’s reputation for making “collect-a-thon” games.

Retro Gamer and Game Informer both remembered the game’s reception as “mixed”, [15] [64] in consideration of its similarities with Banjo-Kazooie and lack of genre-pushing changes. The “DK Rap” is still remembered for its negative reception, [68] but an upswing in popularity happened more than a decade after release [3] as an Internet meme.

Sutherland believes this happened because those who played the game as children had realized the song was meant to be taken as a joke, not a serious songwriting attempt. Melee and Donkey Konga From Wikipedia, the free encyclopedia. N64 Magazine. ISSN Retrieved December 17, Donkey Kong 64″. Electronic Gaming Monthly. ISSN X. Nintendo Nation.

Archived from the original on October 26, Retrieved December 18, Archived from the original on August 30, Archived from the original on September 19, Nintendo Life. Archived from the original on December 29, Retrieved December 7, Next Generation. August Archived from the original on June 2, Archived from the original on November 14, Nintendo Power.

December Nintendo World Report. Archived from the original on December 20, Retro Gamer. Interview with Rare staff. Archived from the original on February 11, Retrieved January 20, Event occurs from to Archived from the original on August 7, Retrieved December 19, Archived from the original on March 7, Retrieved March 6, Retrieved May 30, The Ringer.

Archived from the original on April 7, Computer and Video Games. Archived from the original on December 7, Archived from the original on December 21, Future plc. Archived from the original on December 23, Grant Kirkhope. Archived from the original on September 26, Retrieved May 28, Archived from the original on October 17, Square Enix Music Online. Archived from the original on April 22, Famitsu in Japanese. Archived from the original on November 29, Retrieved June 22, Note: Review text only available in print magazine.

Archived from the original on April 30, Game Informer. Archived from the original on July 21, Archived from the original on January 18, Christmas February Archived from the original on March 3, The Cincinnati Enquirer. Archived from the original on April 28, Retrieved November 12, May Game Developer. Archived PDF from the original on March 12, Archived from the original on August 18, Daily Radar.

Archived from the original on April 17, Kotaku Australia. Archived from the original on August 5, Archived from the original on August 28,

 
 

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Donkey kong 64 free pc

 

Donkey Kong 64, is a platforming video game developed by Rare and published by Nintendo as a first-party title for the Nintendo 64 console.

Initially released on 24 November in North America, it subsequently came out in Europe on 6 December and Japan on 10 December of the same year. The game is a follow-up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System, with many levels containing elements from those games, such as the mine carts and the bonus stages.

It was originally planned to be titled Donkey Kong Country Donkey Kong 64 follows the adventures of Donkey Kong and four of his simian relatives as they try to win back their hoard of Golden Bananas and banish King K. Players can control all five Kongs in eight individual levels as well as a greater world map, a multiplayer mode, and several minigames.

Donkey Kong 64 was one of only three Nintendo 64 games to require the Expansion Pak, which provides 4 MB more RAM for enhanced graphics and more expansive environments, as well as to fix a game-breaking bug. The game was well received by critics upon release, and went on to become a Player’s Choice title. There are two components for playing a n64 Donkey Kong 64 game on your PC. The first component is the emulation program which can imitate the n64 OS and software.

Step 1: you can start by downloading a reliable and bug free emulator. Once you have finished downloading Mupen , extract the downloaded. After, double click the mupen Your emulator will now be ready to play Donkey Kong A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. Navigate to the downloaded. The game will now run on the emulator and you can play the game freely. Tip: Saving games on an emulator functions a little differently.

The integrated save system will not save your progress. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. Home Emulators Platforms Games. All N64 Games. Description Donkey Kong 64, is a platforming video game developed by Rare and published by Nintendo as a first-party title for the Nintendo 64 console. The second component is the Donkey Kong 64 game itself to play on the emulator.

Donkey Kong 64 N64 Download. Unfortunately downloading video game roms is against Nintendo’s terms and conditions , even if the games are old and no longer being sold by the copyright owner, so we can’t provide any rom file for download via this website. But we have some good news: You can find the game you seek on another website by clicking here or buy a copy of the game on Amazon.

 
 

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